![]() ![]() Still, beyond graphics, I also have to note the fantastic soundtrack which perfectly alternates between different moods, not just pumping out high energy drum’n’bass but also going for some exquisite moments of restrain. Especially for the way the studio makes great use of a limited color palette, explosions and light and shadows. While it would be fair to call the graphics in Lone Ruin retro, they have their very own style and one could never confuse it for a random game from the 90s. Basically, we could think of Lone Ruin as a roguelike in that, with each death, the player gets more familiar with spells and items, thus improving their future chances at making a good run. But each run will see one’s skills improving progressively. Make no mistake, this is not an easy one to complete, as the first runs will probably leave you for dead before you even reach the first boss. Lone Ruin also presents a very near-perfect balance of challenge vs fairness. Its more “casual” nature makes it a perfect choice for the Switch, as your on-the-go game. Still, as it stands, the main mechanics in Lone Ruin are incredibly solid, with everything working as smoothly as one would wish. While the gameplay is quite solid and the studio made use of all the lessons learned in their previous action roguelike, having some objective or ulterior motive to do “one more run” would have made this quite a package more easily recommendable to a general audience. This main point is, I believe, a bit of a missed opportunity for Lone Ruin. There is a survival mode, which is all about – naturally – trying to stay alive as much as possible while waves of enemies attack. Each run is just about enjoying the gameplay, trying out different combinations of spells and trying to beat our previous score. Now, you might be surprised by the mention of roguelike, since there doesn’t seem to be anything to unlock in Lone Ruin. Defeat the final boss and the run is over. What is it like to be a roguelike?Įach run in Lone Ruin will see you traverse three different stages, with a final boss at the end of each one. Unfortunately, most of the time abilities will be just referred to by name, so either one remembers them all by heart or it’ll just be a random guess. These bonus abilities can range from using gold as a shield to protect ourselves to doubling our health powers. Completing a room allows the player to choose which bonus they’ll get in the next one, like gold/health or bonus items, to better plan ahead for the run. Traversing room to room while disposing of all enemies will be the soup du jour. Our character can use up to three different spells plus dodge, along with having up to five bonus skills. Each new spell will get assigned to a shoulder button if you’re playing with a gamepad. Then it’s on to combat, as each room will present several waves of enemies with a reward for completing it. At the start of each run, we get the choice of an initial spell, with a few ones which have a starting bonus as well. Lone Ruin, from the developers of Hell is Other Demons, is a twin-stick shooter that sees us descending into the bowels of a corrupted city to do battle with infernal forces. But there’s no time to take a breath, there is a city to save and demons waiting to be killed, so in this Lone Ruin review, we’re going to do a lot of that. As you pick out your spells from the bag, the odor of brimstone enters your nostrils making you gag just slightly. ![]() Once again, you steady your will and descend into the bowels of hell, to make battle with the demons and purge the city once and for all. ![]()
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